So today I managed a couple things.
First, I migrated to the latest version of Dev-C++. Then I had to update all my libraries. Most extensively, I had to recompile the SDL libraries to include SDL_mixer (which was suspiciously absent from my previous version). With the inclusion of SDL_mixer I was able to add background music and sound effects to the game. Woohoo! So far all I bothered implementing was a temporary background music track (Autechre's Basscadubmx) and a short little pop noise triggered by clicking a menu item (here's a secret: it's recorded from my mouth).
I just checked my work email, and apparently we've gotten the OK from a structural engineer to return tomorrow. Luckily for me, I have to work Saturday as well to make up some of the time lost by two days this week.
At least I got a good amount of work done thus far.
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