Thursday, February 3, 2011

And we're going again, again.

Wow. So as I was getting ready to leave for work this morning, my boss called me at 5:45 AM to let me know that the roof was sagging (thanks to the accumulation of snow and ice) and we were not to come in. So that gave me even more time to work on Rustbot. If I believed that any sort of deity or supernatural happenstance were possible outside the rule of insanity, I might consider it a sign or message of sorts. Instead I consider it what it actually is: damn convenient.

So today I managed a couple things.

First, I migrated to the latest version of Dev-C++. Then I had to update all my libraries. Most extensively, I had to recompile the SDL libraries to include SDL_mixer (which was suspiciously absent from my previous version). With the inclusion of SDL_mixer I was able to add background music and sound effects to the game. Woohoo! So far all I bothered implementing was a temporary background music track (Autechre's Basscadubmx) and a short little pop noise triggered by clicking a menu item (here's a secret: it's recorded from my mouth).



I also added textbox functionality to the menu system, which now allows the player to type in a string of characters (to which I imposed a limit of letters and numbers) for, say, a profile name. Each profile will have its own unique save game.

I just checked my work email, and apparently we've gotten the OK from a structural engineer to return tomorrow. Luckily for me, I have to work Saturday as well to make up some of the time lost by two days this week.

At least I got a good amount of work done thus far.

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