Wednesday, March 16, 2011

Streamlining the UI

So I have a couple ideas for making things easier for the user and less of a menu-navigational nightmare.

First, to make things more ergonomic, I'll get rid of hitting escape to enter free mouse mode. Instead, holding down Tab will enable free mouse mode.

Secondly, you'll be able to move your cursor over an object and hit "e" to grab an object, removing the need to right-click an object and then select "Move" from the pop-up menu. Just the same, you can move your cursor over an object and hit "r" to rotate it once it's held.

Thirdly, I'll be enabling object-joining with a simple keystroke that will automatically make joints out of all contact points between two objects (well, up to four max; only three are required for coplanar habitation and four provides insurance). This will remove the need to individually create each joint as seen in the previous demo video.

Fourthly... this list is getting long ... there will be (for now) a hot key to add to the world another of the last item added. In the future, there will likely be an on-screen array of items from which to choose.

Now, all the default means of performing the above actions (menu navigation) will remain in place, but these changes will hopefully make things easier at first. They provide a simpler tool to perform actions, and once the player gets accustomed to the general flow of the game, they can choose to do things more manually (such as individual joint addition).

Thoughts? Suggestions?

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