For instance, the matrix pushing/popping is still seemingly faulty, as the menu becomes disjointed after a couple object additions. Also, it currently only will test against the first object added. Also also, it becomes extremely sluggish with more than three objects on screen.
Woops.
But look! Video!
It would behoove you to note that it detects a collision whenever a corner of the white object enters the space occupied by the turquoise object, while the converse remains untrue. That's another bug. But I mean... c'mon. I got a video up.
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